4. Gaming / Virtual Reality game applications
This section covers the identified Gaming / Virtual Reality game applications.
4.1. EEG tractor beam game (EEGTBG) application
Ref:
Bittencourt, L. F., Diaz-Montes, J., Buyya, R., Rana, O. F., & Parashar, M. (2017). Mobility-aware application scheduling in fog computing. IEEE Cloud Computing, 4(2), 26-35.
4.2. Virtual Reality game application
Ref:
Lu, H., Gu, C., Luo, F., Ding, W., & Liu, X. (2020). Optimization of lightweight task offloading strategy for mobile edge computing based on deep reinforcement learning. Future Generation Computer Systems, 102, 847-861.